Artist for Missing Worlds Media.
I've been working with Missing Worlds Media since 2014 and their pre-alpha stage. My projects range from character to environment modeling and texturing, with production that uses Maya, Substance, Photoshop, and Unreal Engine 4.
I joined on as a character artist, and also expanded into environment art, rigging, and character animation. The studio was a small team of three and produced five games and apps for iPhone: Zoozzle, Zebra Racer, Jukebox, Catapult, and Zombie Politics.